After playingAlien: Rogue Incursionhands-on, it’s safe to say the game is a great showcase for what VR can do with the horror/sci-fi franchise. The VR space has been an interesting place of experimentation in recent years, with many developers testing the limits of the technology. Established franchises have proven to be a good place for this kind of unique approach to gameplay and storytelling, withtitles like Batman: Arkham Shadowgiving players the chance to live out their superhero power fantasies.Game developer Survios takes a different approach with its first-person VR title,Alien: Rogue Incursion.

The game drags players into the depths of a crashed spaceship quickly overloaded with Xenomorphs. TheAlienfranchise is a natural fit for the VR space, with previousfirst-person survival games likeAlien: Isolationhighlighting the franchise’s applicability to gaming. VR proves to be a great tool forAlien: Rogue Incursion, and the game uses the immersive approach to the fullness of its ability for an intense and immersive effect.ScreenRantgot the chance to try outAlien: Rogue Incursionat a preview event, and the naturally intense tension of theAlienuniverse proves perfect for VR.

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Alien: Rogue Incursion Puts Players Into The Path Of Xenomorphs

Prepare To Be Hunted In The Depths Of Space

Alien: Rogue Incursionis a well-constructed survival horror game that uses the horrifying nature of theAlienfranchise and modern VR advances to frighteningly impressive effect.Alien: Rogue Incursionputs players into the role of Zula Hendricks, a former Marine who travels the galaxy betweenthe events ofAlienandAliens. When Zula’s ship crash lands on the planet of Purdan, she and her android companion Davis find themselves contending with an infestation of Xenomorphs.

Alien: Rogue Incursion Isn’t The Game I’ve Been Waiting For, But I’m Already Sold For One Reason

Survios has posted a new look at the upcoming VR title Alien: Rogue Incursion, offering a better look at its gameplay.

The interface is quick to adapt to, with players given a certain amount of guns, tools, and resources with which they can overcome the terrors awaiting around every corner.TheAliensetting lends itself well to the game’s naturally tense aura of exploration, especially when players can use a classic motion tracker to try and stay ahead of any incoming creatures. The gun mechanics are responsive, a necessity given how the tension can ratchet up instantly. Swarms of Xenomorphs are quick to fill the player’s vision, requiring an effective use of rifles and pistols if they want to stay alive.

Alien Rogue Incursion VR screenshot of combat against a Xenomorph

In VR, No Once Can Hear You Scream

Immersive VR & Tight Controls Lend Themselves Well To Survival Horror

The first-person perspective benefits the experience immensely, forcing the player to feel like they’re the ones peeking around any corner instead of Zula. The VR experience is fluid and responsive,especially in fire fights. This is crucial, as the portion of the game played available at theAlien: Rogue Incursionpreview event highlighted how quickly combat can break out. Players explore the spaceship, lookin for ways to advance forwards, butthere’s always a feeling that Xenomorphs can (and will) suddenly appear.

Even the developers on-hand at the preview event were surprised by the sheer number of Xenomorphs that could suddenly enter a scene. At one point, a “safe space” to find reloads for guns was quickly invaded by the creatures, setting off a harrowing and ultimately doomed attempt to escape.Alien: Rogue Incursiondoes a great job of immersing the player in the sci-fi horror setting, which is the ideal example of what VR gaming can do with the franchise even compared to the similarly horrifying (and fantastic)Alien: Isolation.

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Alien: Rogue Incursion Proves How Scary The Franchise Can Be In VR

VR Makes Every Hallway A Nightmare In Alien: Rogue Incursion

Alien: Rogue Incursionis a perfect showcase for what horror games can do in the VR space, especially with established properties. There’s something inherently engrossing about moving through the halls of an abandoned space station, trying to hold back on wasting bullets until you know for sure whether that thing in the distance is just a shadow or something far worse. VR is a natural space for the dread that is inherent to theAlienfranchise, with the ability to shift into a more action-oriented firefight with a second’s notice.

Alien: Rogue Incursion “Part One” is now available for Playstation 5 and Windows, and comes to Meta Quest 3 on February 13.

The result is a game that runs smoothly through the VR, where the biggest mistakes are caused by the nerves of the player getting the better of them. The controls are tight and the visuals impressive, without being needlessly overcomplicated. There are some minor restrictions to gameplay that are typical across VR titles, butthe flexible system settings allow the player to tailor theirAlienexperience to their ideal state, or close to.

More than anything, it’s the sense of atmosphere that elevates the title against other VR games. The tense fear that a Xenomorph is coming up behind you at any given moment of merely walking down a hallway matches the full horrifying scope of entire other games. From my time with the game,Alien: Rogue Incursionis shaping up to be a great showcase of what VR can do with theAlienseries.