With so many collectible items inSouth of Midnight, it’s easy to overlook some of the many different readable collectible locations in each chapter. Readable collectibles are found during the main story as you make your way across Prospero, and you’ll need to grab them all if you want to unlock the associated achievement. Readable collectibles add to the overall lore of the story, while providing background and insight into the characters as well. These sometimes take the form of glowing symbols on the wall, but can also be found on notes or books, etc.
There are over 100 readable collectibles in South of Midnight, and while itcan be a bit tediousto track these down at times, if you’re interested in the rich and complex narrative, these provide a lot of interesting context. Further, if you collect all the readables in the game, you’ll unlockthe Loremaster achievement. Overall, readable collectibles are one of the main features of the narrative development in South of Midnight, so be sure to grab as many as you may. If you end up missing one, you can replay each chapter from the Load Game screen.

All Readables In Chapter 1: Night Of The Flood
There Are Three Readables In The First Chapter
Chapter 1 readable collectibles are very straightforward, and you’ll get them allin the mansion once you’ve traveled through the storm. The first is right in front of you when you wake up in the mansion, while the other two are in Bunny’s office after you scale the walls around to the other balcony.
In Bunny’s office, on her desk

Next to the lounge chair in Bunny’s office
All Readables In Chapter 2: Other Voices, Other Looms
Find All Four Readables In The Second Chapter
There are four total readable collectibles in Chapter 2, and this is when you first start to find readables in the form of glyphs on the side of walls. Keep an eye out for these, as they’re typically easy to spot thanks to their glowing blue highlights.The third readable in this chapter is easy to miss, so be sure to investigate the hidden area to the left of the mine cart before you Strand Pull it out to cross the gap where the ghosts escaped.
In a shed near where you first see the ghosts

In the barn after learning Strand Pull
Please Speak To Me…
When you see the ghosts before moving the mine cart, push the logs to access a hidden area to the left
Stigma and Sorrow

In the cave after following the ghosts
All Readables In Chapter 3: A Big Fish
Meet The Giant Catfish & Track Down Seven Readables
Chapter 3 is your first real test of patience with the daunting number ofcollectibles inSouth of Midnight, as there are seven readable collectibles in addition to multiple tin flips and Floof locations.You’re likely to miss at least one of these if you aren’t paying attention. For me, that was"A Gift From Corrine,“as I completely overlooked the area the first time and had to replay the level to track it back down. You can retry all the levels from the Load Game screen in the main startup menu, which you might end up having to do if you’re not a keen observer.
Image
The Happiest Day
Cross the gap on the main path, there’s a glyph on the other side
In front of the Swamp Springs Tours building

Follow The Lights
At the end of a pier next to a Floof spot, gas tank, and boat
Ain’t Wanted Here
Just inside one of the buildings on the main path on a side table at the door
A Gift From Corrine
In the building with the ghost stairs, on the pier out back next to the tin flip
Beggin' Your Pardon, Mayor.
Inside the large building near the end of the level, on the kitchen table
Come One, Come All!
On the top floor of the same building, pinned to a post
All Readables In Chapter 4: Wicked Temper
A Little Break From The High Volume Of Readables
You’ll get a little break from the abundant readable collectibles during Chapter 4, with only three of them to track down.The only one you’re likely to miss is the final readable,“Burrowers - Lord’s Day”,which is found in an area behind the church after fighting a group of Haints.
South Of Midnight: All Health Filament Upgrade Locations
Health Filaments in South of Midnight are collectibles you’re able to find to increase Hazel’s max health as you explore various story Chapter locations.
You’ll need to go back into the graveyard, and it’sinside a dead tree stump back there. I recommend grabbing this before ringing the bell to the church, or you’ll end up having to do the whole level over again.

Lay Off, Buddy
After the first set of Haints, to the left through the branches, on a bed in the shack
Grocery List
Leave the above shack and head right, grapple around, readable is next to the Floof
Burrowers - Lord’s Day
Before ringing the bell to the church, head to the back and clear the Haints - letter is inside a tree stump next to a crypt
All Readables In Chapter 5: Everything That Rises
Back To The Grind For Another Eleven
While the last chapter might have been a nice reprieve, Chapter 5 is going to be your first test of willpower when it comes to readable collectibles. You’ll have to grabeleven different readables in this chapter, and they’re scattered into all the dark corners of the region, so keep your eyes peeled. Many of these are along the main path, so that’s helpful, but a few will require a bit of searching around the side areas by the giant statues.
Burrowers - Pieces of the Self

Right next to the first Crouton tunnel on a tree
Statue Flyer
On a fence post in front of the giant statue of a man playing guitar and a woman reading a book
Burrowers - Iron
After meeting Ms. Pearl, directly in front of you on a crate
Hollow Dreamers
Cross the lake after the above readable to the small shack wrapped in thorns
Kids Need A Hand
After watching the ghost vision of Catfish and the Alligator, enter the house and look on the table
Jo’s Penance
Head upstairs in the same house and look in the bedroom on the desk
Yard Sale Notice
On the front porch of a mobile home wrapped in red vines
Honor Thy Father & Mother
Inside the house with the purple vines, in the living room on a coffee table
A Bashful Farmhand In The Setting Sun
Upstairs in the same house, to the room on the right on a desk with a typewriter
The Pigs Are A Loss
Inside the slaughterhouse on a table before you progress to the end of the level
Sutter’s Will & Testament
After getting swallowed by Two-Toed Tom, go around the circle with the pig and climb up
All Readables In Chapter 6: Hush, Hush, Sweet Cherie
There’s Another Ten Readables To Track Down In Chapter Six
Chapter 6 includes another ten readable collectibles, but four of those are actually located in the same house, so it’s a little less running around than it seems. Be sure to pull the rabbit switch on the bookshelf once you enter the master bedroom of the main house, as there’s a hidden room back there with the"Missing Children List"readable.
After jumping off the crashed tugboat, on a crate

Abernathy’s Lament
In the attic of the Old Smokey barn next to the Health Filament
Burn After Reading
Clear the Haints and look along the main path for a crate
In a garden among some beehives

Notes On The Rougarou
Inside the house on the estate with laundry out front, on the coffee table inside
Notes on Dreams & Fog
Upstairs in the same house in the bedroom, right side end table
Same bedroom as above, on the left end table

Missing Children List
Use the secret rabbit lever on the bookshelf to enter the hidden room
Along the main path forward, in a tree stump
Huggin' Molly Sightings
After clearing the stigma, jump up the ledge for the note on the crate
All Readables In Chapter 7: A Barman Is Hard to Find
Get Ready For A Whopping 15 Collectibles In Chapter Seven
Chapter 7 includes a massive amount of readables, with 15 in total. A handful of these are coupled in the same location, making things a little bit more convenient, but the majority require searching off the beaten path. Make sure you flip the tin near"The Babblin' Boy"readable, and don’t forget to check the upstairs of one of the main houses you pass through on the main path for the"Heart of Lace"readable.
All South Of Midnight Bosses, Ranked By Difficulty
South of Midnight only has five bosses, and even though they share mechanical similarities, they vary pretty widely in terms of difficulty.
If you didn’t notice by now, all theBurrowers readables are located inside the same type of tree stump, so if you see one of these, it’s a clear sign there’s a note from a Burrower in there. This chapter also couples or groups together many of the readables, such as the final two which are found in the sawmill office near the end of the level.
Hop up to the ledge after collecting the Floof
Lost Liquor
After clearing the stigma, outside of an alcove with some breakable branches
Lieutenant Laurent
Before you grab the storybook, to the right by some crates
The Babblin' Boy
In a cave area behind some breakable branches with a tin flip inside
Baby Faced Laurent
After jumping across the river, look for a bear on a cliff and go left instead of along the main path
Look for the burrower stump along the main pathway
Inside a tree tunnel along the main path
Boy Out Of Time
Just after the above collectible when you leave the tunnel, on some crates in the building to the right
Upstairs in the bar on a table
Treatment
In a shack along the main path with a Floof spot
In the same building on a bedframe
Everything Helps
Inside the building along the main path with an old pickup out front
A Father’s Job
On a table in the main area after you clear the first stigma
A Penny Saved
On the second floor of the sawmill in the office on a table
In the next room over from the above readable
All Readables In Chapter 8: Their Eyes Were Watching
Another Breather Before The Lion’s Share
Chapter 8 only has four readable collectibles, giving you another breather before a stretch of many readables in the coming three chapters. Fortunately, Chapter 8 readables are all very straightforward and found along the main path, so you likely won’t have to backtrack or replay this level if you’re paying attention.These are all Delta-346 readables, which start to provide a bit more insight into the strange happenings around Propsero.
Delta-346 - Missing Child
After landing from your first wind tunnel ride, on a stump
On a cliffside next to a Floof spot
Delta-346 - Red Yarn
Along the main path, look for a stump amid some sunflowers to your right
Delta-346 - Search Called Off
Before you pass under a tunnel under a yarn web, to your right by a log
All Readables In Chapter 9: Of Webs And Woman
Search Molly’s House For A Trove Of Readable Collectibles
There are another 12 readable collectibles in Chapter 9, but a third of them are all found in one location, so it’s not as much of a grind as you’d expect. Once you get toMolly’s house at the top of the hill, you’ll be able to collect four different readables. One is outside as you approach the house, while the other three are scattered inside. You’ll also collect two other pairs of readables in different houses along the way, so you’re doing a bit less meandering than you think for all the readables in this chapter.
Burrowers - Feline Intuition
When you see Molly’s House in the background and the camera pulls to focus, take the path right to the stump
Cross My Heart
After meeting Itchy, enter the shack to the left of the main road in the town - it’s on the couch
In the same house on the kitchen table
Please Keep In Mind
After clearing the first stigma, in the pink house on the kitchen counter
In the same house on the dining table
In the warehouse main office on the desk
Molly Gives A Fright
Outside a house across from a bottle tree along the main path
She Did It
On a table with a pink and black windmill toy by it as you approach Molly’s house
Why Not Me?
Inside Molly’s house on the coffee table in front of the fireplace
On the table in Molly’s kitchen
Decision of Transfer
Upstairs in Molly’s house on the sewing table next to another fireplace
Is It True?
Once you squeeze through the shack in the cave, on the bed to your right
All Readables In Chapter 10: Light In The Darkness
One Last Break Before The Home Stretch
Chapter 10 only has five readables, and they’re all on the form of the blue glyphs glimmering on walls or stumps, etc. One that you may miss is"Sleep and Smoke"as you’ll need to hang a quick right instead of going along the main path after using Crouton to get to the next area.Keep an eye out for a heron sitting on a cliffside, and go right, hugging the wall until you see the glyph.
Hope’s Crossing Homecoming
Along the main path right next to a Floof point, look for the blue glyphs
Sleep and Smoke
After you use Crouton and grapple over to the next area, look for a heron sitting on a cliff and hang a right, glyphs is on a wall in the shack
A Close Call
Climb the illusory stairs and break the barrier to get inside for the glyph on the wall
A Grand Wedding
Look for a grappling point that leads to a broken down building, there’s another glyph on the wall inside
Inside the cave at the end of the level
All Readables In Chapter 11: Muddy Waters
Eight Readables In Chapter Eleven, Plus A Big Baby
Chapter 11 includes eight more readables, and they come in various forms. This chapter also includesa big baby creature and a scary fog swamp monsterthat you’ll have to avoid while platforming across a series of flowers with sharp teeth. None of the readables in this chapter are particularly out of the way, but some can be difficult to spot because of the area being so dark.
Glyph to the left along the main path
Stowaway’s Tin Box
After using Crouton to clear the stigma, on a table in one of the rooms
Bill Of Fare
On the top floor of the spooky building to the left as bats fly at you
Old Pain, New Life
A glyph along the main path after picking up the second Health Filament
A Bittersweet Reunion
After clearing the stigma in front of the big tree, turn around and look near some pink flowers for a glyph
False Knowledge
Once you reach the boat, there’s a glyph on the main floor when you break the barrier
Captain’s Log
On a table next to the large wooden in the hull of the ship
A Final Message
Along the main path just before the end of the level, there’s a glyph on a stump
All Readables In Chapter 12: The Crossroads
Buckle Up For The Most Readables In A Single Chapter
If you thought the previous chapters contained a lot of readables, you haven’t seen anything yet.Chapter 12 has a staggering nineteen different readable collectibles. Don’t worry though, as with previous chapters, many of these are grouped together somewhat conveniently and don’t require a ton of extraneous searching or exploring. In particular, once you enter the horse-drawn carriage, you’ll be able to grab six different readables, including the one you grab outside beforehand.
How To Get All Achievements & Trophies In South Of Midnight
Many achievements/trophies exist in South of Midnight, but to get them all, you’ll have to make story progress, find collectibles, and master combat.
This chapter also includes a handful of poster readables, which are simply posted on the front of various buildings, such as the cabaret or cafe.These can be overlooked as they blend in with the buildings well, but you’ll see an indicator if you run near them, so it shouldn’t be that much of a problem. If you collect all nineteen of these readables, congratulations, you’re officially in the home stretch.
Should I Leave?
Run straight at the beginning of the level and it’s there next to a lantern
Should I Stay?
Pass through the fog to your left and it will look similar to the above, but with a horse-drawn carriage
The Record Keeps Skipping
Go into the carriage (it’s bigger on the inside) and inspect the record player
Milk and Sugar, Love?
By the silver tea set in the carriage
Ring, Ring
On the tricycle as you ascend the stairs in the carriage
Roux Limerence
At the top of the stairs next to the jukebox, still in the carriage
The Hungry Maw
Look for the vodka poster on the wall (last one in the carriage)
Still Star Don’t Remember
After clearing the stigma in the main courtyard, hop the fence by the illusory crate
Poster on the front of the Fortune Teller building
The Many Little Things
Take the wind tunnel over to the Roux Cabaret, it’s on a lawn chair on the balcony
On the same balcony on a table
Spit It Out
After crossing over to the hotel, look for the building to your right
Poster on a cafe with Vaudeville on the front
On a spooky balcony after traversing some illusory platforms
Would Be Beautiful
Pull down the Roux sign to access a balcony with a Floof spot and this readable
Poster on the front of Taverne Tapisserie building
Passage
After pulling the lever inside the clock tower, near a box of gears on the next level up
I’m Trying
Pass all the obstacles to get to the top of the clock tower, it’s on a gear as you walk along the main path
You Gotta Release It
After exiting the top of the clock tower, go around back for a Floof spot and this readable
All Readables In Chapter 13: Past Isn’t Past
Only Two Readables Remain
There are only two more readables leftinSouth of Midnight, and they’re in Chapter 13 along the main pathway. Once you enter the theater, turn around and check the workshop for the first one, and on your way out at the very end of the level, the second is there on a table. There are no readables in Chapter 14.
In the workshop around the corner after entering the theater
Eternally She Waits
Near the end of the level on a desk in the living room area
Overall, there are more than 100 different readable collectibles inSouth of Midnight,and tracking them all down can be quite an endeavor. Keeping an eye out for the glowing glyphs and burrower’s stumps along with fully exploring when you’re inside and your abilities are locked can help you pick up all the readables as you go. There are almost always readables inside buildings where you have to walk slowly and can’t use your abilities. Collecting all the readables in the game unlocks the “Lore Master” achievement, and you should give yourself a well-deserved pat on the back.