The Pack-a-Punch machine is an essential stop for players defending against zombies on Terminus Island inCall of Duty: Black Ops 6. Providing increased firepower to max your damage potential, the machine is hidden well within the massive map of the island strip, and you’ll need to activate it before it’s of any use. Getting it running is worth the trouble for those seeking its benefits, which starts with restoring power to Terminus.

Like thePerks offered by Perk-a-Colavending machines scattered throughoutZombiesmode,Pack-a-Punch fits your weapons with an array of bonusesto help you sustain rounds. In the same vein, you’ll need to spend quite a bit ofEssenceto reap the rewards. The cost stacks up fast with activation and tiered payments, but it pays off in the face of zombies.

Pack-a-Punch machine in Black Ops 6

What Is Pack-A-Punch?

Boosting The Power Of Your Weapons

Pack-a-Punch is a game-changing machine that does exactly what it says. Essence paymentsprovidehelpful weapon boosts, like bigger magazines and increased damage, to pack an even greater punch. You’ll need to activate it before you’re able to use it, a task that gets a bit more complicated each round, asits location will change depending on the roundyou’re in.

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Once activated, you can find the Pack-a-Punch machine on the map and interact with it to access three different tiers:

Shotgun being used In Call of Duty Black Ops 6.

How To Activate Pack-A-Punch

Restoring Power To Terminus

When you first enter Terminus Island inZombies, you’ll have to activate three AMPs (Aetherium Maturation Pods) in order to get Pack-a-Punch running later on. Each AMP costs500 Essenceto power up, and you’ll need todefend each station from zombies for 30 secondsto ensure the process is completed. Of course, you’ll also receive the Essence spent in return, and power will effectively be restored to the immediate area with each AMP you activate in the following locations:

Once all three are up and running, you may find a way to access the Pack-a-Punch machine. We’ve outlined the steps below, but you can also follow along withMrRoflWaffleson YouTube to visually represent the path.

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All Amp Locations

First AMP Location

Across from the security room, you’ll first findStrauss and Peck. Head to the back wall next to the doorway to find the AMP

Second AMP Location

Beyond the Guard Station, you’ll find theLiving Quarters. The AMP is found here

Third AMP Location

Locatedpast the prison on Seaside Path. You’ll have to pay to open the door, then make your way through the cave system to reach theBIO Lab.

Once all three AMPs are activated, there’s just a bit more to do. From the BIO Lab, dive into the water and activate the Inclined Lift around the back of the middle platform. Doing so will raise the lift upward,along with the Pack-a-Punch machine. Just bear in mind that the lift has a cooldown of 120 seconds.

You’ll face stronger zombies each time as you enter higher rounds inCall of Duty: Black Ops 6’s Zombies mode. Getting Pack-a-Punch is an excellent way to grab various upgrades for your weapons and take out these enemies with less elbow grease, but it’s just one step ingetting ready to face new mapsand more.