In a heartbreaking announcement, the talented studio behind games likeMiddle-Earth: Shadow of War,Blood,F.E.A.R., and the recently canceledWonder Womangame. Alongside this loss of talent, Warner Bros. also shut down Player First Games and their WB Games San Diego branch, claiming the decision was part of a change in direction for the company moving forward. It’s always a tragedy when talented and hard-working developers lose their jobs, but the decision was made especially painful given how long the wait has been for a new project by the iconic studio.

Despite rumors that a new reveal for the Wonder Woman game was on the horizon, the closure of Monolith marked the officialcancelation of theWonder Womangame, alongside an unnamed multiplayer project by the developers behindMultiversus. Despite the shutdowns, Warner Bros. is still planning on supporting the studio behind properties like Harry Potter, DC, and Game of Thrones, with new sequels likeHogwarts Legacystill in development. While other Warner Bros. properties still have a rocky but hopeful future ahead,Monolith’s canceled Wonder Woman game might take a groundbreaking feature down alongside it.

Wonder Woman Game Nemesis System

Monolith’s Nemesis System Was A Revolutionary Concept

Making Each Playthrough A Wholly Unique Experience

Released as a major mechanic featured in 2014’sMiddle-Earth: Shadow of Mordor, the Nemesis System introduced the concept of evolving enemies that develop in response to player actions over time. While there was some overlap in its early stages,the Nemesis System created memorable storylines and unique enemieswith their own weaknesses and strengths, with some requiring different approaches to beat enemies. Slowly weakening the forces of Mordor, the protagonist Talion can even force infighting between the ranks of Sauron’s army, swaying the results of battles and creating more favorable outcomes later in the game.

Any Uruk that successfully kills Talion will receive a significant upgrade in both stats and ranking among Sauron’s army, while some slain enemies can return and seek revenge against Talion as well.

Talion in front of art of Revan and Malik from Star Wars Knights of the Old Republic

Overall, the Nemesis system was an incredibly innovative concept for its time that still holds up to this day, offering more replayability with smaller-scale storylines of revenge and betrayal. This unique system was also massively overhauled in the sequelMiddle-Earth: Shadow of War, expanding the scope of the concept by allowing Talion to build up his army with unique and procedurally developed Uruk-hai. Rather than simply acting in the background or cutscenes, Talion could summon his Uruk allies and even engage in large-scale battles, making for incredibly cinematic moments that change with each playthrough.

Warner Bros Has Done Little With The Nemesis System Since

Preventing Others From Utilizing The Unique Mechanic

Despite purchasing a heft patent for the Nemesis System,Warner Bros. hasn’t used the unique mechanic in a single game in the 8 years following the release ofShadow of War. While the canceledWonder Womanwas planning onbringing back the nemesis systemin some way, the project didn’t seem to get too far into development to imagine what it would look like, with little information available about its rocky history.

Fan Petition Bring Nemesis System To Star Wars Is Absolutely What The Franchise Needs

Warner Bros. has the Nemesis System on lockdown after making it for Shadow of Mordor, but it could be the perfect system to bring to Star Wars.

Despite the apparent absence, there are rumors of a newGame of Thronesgame adaptation, and an entry in theBatmanseries could enter development soon,with both franchises being the perfect settings to incorporate the iconic Nemesis system. Given that the Nemesis System was originally a scrapped concept from a canceled Batman game and heavily inspired by theBatman: Arkhamseries itself, it would be a massively missed opportunity for Warner Bros. not to combine the two in the future.

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A massively missed opportunity for Warner Bros.

The most we’ve seen out ofShadow of Mordor’s nemesis system has been recreations in other games, with games likeAssassin’s Creed: Odysseyhaving a similar but more shallow version with its Mercenary System.The wait has gotten so frustrating that some dedicated fans have been inspired to meticulously recreate the system for themselves,with a community-made mod adding theNemesis System inSkyrimto surprisingly great effect.

There’s Still Hope For The Return Of The Nemesis System

The Best Chances For The Nemesis System’s Return Might Be Outside Of Warner Bros.

The patent also still has wiggle room for developers who want to incorporate its concepts in their own way, with significant distinctions allowing others to replicate the concept without legal repercussions. Despite these exceptions, the danger is likely to put off major investments by games studios, butthe tragic loss of Monolith might have a silver lining regarding the future of the Nemesis System.With the end of Monolith and theMiddle-Earth: Shadow of Warseries, respectively, the future of the Nemesis System might be in the hands of fans or other studios rather than Warner Bros.

The future of theNemesis System might be in the hands of fansor other studios rather than Warner Bros.

If Warner Bros. fails to make a new project before its patent on the Nemesis System expires in 2035, it will have a much harder time renewing it for itself.With Warner Bros. seemingly reducing its investment in the gaming industry by closing studios like Monolith or shutting down Multiversus, the chances of an official game renewing the patent seem to be growing slim. While there’s still a long wait until the Nemesis System’s patent wears off, temporary licenses can still be purchased for use, with corporations like Microsoft having all the resources the company needs to invest in a Nemesis-inspired project.